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REAL-TIME WALKTHROUGH OF OUTDOOR SCENES USING TRI-VIEW MORPHING

Citation Author(s):
Qianqian Li, Yu Zhou, Yao Yu, Sidan Du, Ziqiang Wang
Submitted by:
Qianqian Li
Last updated:
9 September 2017 - 9:41am
Document Type:
Poster
Document Year:
2017
Event:
Presenters:
Qianqian Li
Paper Code:
1211
 

In this paper, an image-based walkthrough system is presented for navigating real-world outdoor scenes based on only three uncalibrated images without reconstructing 3D model. An image-based rendering operation is performed on these sample images and generates photorealistic in-between views in real time. We extend the traditional two-step view morphing to real-time tri-view morphing based on epipolar constraint. Compared with other tri-view morphing methods, our scheme copes well with both complex outdoor scenes and wide baseline scenes, which also poses a qualified alternative to state-of-the-art dense 3D reconstruction. Putting on a head mount display (HMD) like Oculus Rift, user can experience realistic and immersive exploration of real-world scenes.

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