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Immersive Audio Coding for Virtual Reality Using a Metadata-Assisted Extension of the 3GPP EVS Codec

Citation Author(s):
David McGrath, Stefan Bruhn, Heiko Purnhagen, Michael Eckert, Juan Torres, Stefanie Brown, Dan Darcy
Submitted by:
David Mcgrath
Last updated:
7 May 2019 - 3:10pm
Document Type:
Poster
Document Year:
2019
Event:
Presenters:
David McGrath
Paper Code:
3734
Categories:
 

Virtual Reality (VR) audio scenes may be composed of a very large number of audio elements, including dynamic audio objects, fixed audio channels and scene-based audio elements such as Higher Order Ambisonics (HOA).
Potentially, the subjective listening experience may be replicated using a compact spatial format with a set number of dynamic objects and scene-based elements, retaining only the perceptual essence of the audio scene. The compact format would further enable a reduction in the complexity of subsequent compression and rendering. This paper investigates these hypotheses by exploring the use of a compact format that consists of up to four dynamic objects and nine HOA channels, with the Enhanced Voice Services (EVS) codec being applied to a 4-channel down-mix of the compact format.

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