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Recognizing signs in virtual reality (VR) is challenging; here, we developed an American Sign Language (ASL) recognition system in a VR environment. We collected a dataset of 2,500 ASL numerical digits (0-10) and 500 instances of the ASL sign for TEA from 10 participants using an Oculus Quest 2. Participants produced ASL signs naturally, resulting in significant variability in location, orientation, duration, and motion trajectory. Additionally, the ten signers in this initial study were diverse in age, sex, ASL proficiency, and hearing status, with most being deaf lifelong ASL users.

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