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Immersive Audio Coding for Virtual Reality Using a Metadata-Assisted Extension of the 3GPP EVS Codec
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- Citation Author(s):
- Submitted by:
- David Mcgrath
- Last updated:
- 7 May 2019 - 3:10pm
- Document Type:
- Poster
- Document Year:
- 2019
- Event:
- Presenters:
- David McGrath
- Paper Code:
- 3734
- Categories:
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Virtual Reality (VR) audio scenes may be composed of a very large number of audio elements, including dynamic audio objects, fixed audio channels and scene-based audio elements such as Higher Order Ambisonics (HOA).
Potentially, the subjective listening experience may be replicated using a compact spatial format with a set number of dynamic objects and scene-based elements, retaining only the perceptual essence of the audio scene. The compact format would further enable a reduction in the complexity of subsequent compression and rendering. This paper investigates these hypotheses by exploring the use of a compact format that consists of up to four dynamic objects and nine HOA channels, with the Enhanced Voice Services (EVS) codec being applied to a 4-channel down-mix of the compact format.
VRStream.pdf
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