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A 4D DCT-BASED LENSLET LIGHT FIELD CODEC
- Citation Author(s):
- Submitted by:
- Eduardo Barros ...
- Last updated:
- 4 October 2018 - 3:45pm
- Document Type:
- Presentation Slides
- Document Year:
- 2018
- Event:
- Presenters:
- Marcio Pinto Pereira
- Paper Code:
- 2697
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- Keywords:
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Light fields aim to represent visual information in 3D space. They are 4D structures that contain the images of a given scene from a sampled 2D range of viewpoints. When acquired using a lenslet camera, in addition to the ordinary intra-view redundancy, these views have a great deal of inter-view redundancy. In this work we propose a light field codec that fully exploits the 4D redundancy of light fields by using a 4D transform and hexadeca-trees. It initially divides the light field into 4D blocks and computes a 4D Discrete Cosine Transform of each one. Then the transform coefficients of the 4D block are grouped using hexadeca-trees on a bitplane- by-bitplane basis, and the generated stream is encoded using an adaptive arithmetic coder. The proposed codec has been employed to encode the JPEG Pleno lenslet light fields. The rate-distortion results have been assessed using test conditions comparable to the ones presented at the ICIP 2017 Light Field Coding Grand Chal- lenge. The proposed codec, despite being conceptually simple, achieves competitive rate-distortion performance.