- Read more about A Dual-Critic Reinforcement Learning Framework for Frame-level Bit Allocation in HEVC/H.265
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This paper introduces a dual-critic reinforcement learning (RL) framework to address the problem of frame-level bit allocation in HEVC/H.265. The objective is to minimize the distortion of a group of pictures (GOP) under a rate constraint. Previous RL-based methods tackle such a constrained optimization problem by maximizing a single reward function that often combines a distortion and a rate reward. However, the way how these rewards are combined is usually ad hoc and may not generalize well to various coding conditions and video sequences.
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- Read more about Parallel Processing of Grammer Compression
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- Read more about On Random Editing in LZ-End
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LZ-End is a variant of the LZ77 compression algorithm which allows random access to the compressed data. In this paper, we show how the random-access capability of LZ-End allows random edits to the compressed data, which is the first algorithm to randomly edit strings compressed by a Lempel-Ziv algorithm.
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- Read more about On Universal Codes for Integers: Wallace Tree, Elias Omega and Beyond
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- Read more about Activity Normalization for Activity Detection in Surveillance Videos
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- Read more about Complexity Analysis of VVC Intra Prediction
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Existing techniques to compress point cloud attributes leverage either geometric or video-based compression tools. We explore a radically different approach inspired by recent advances in point cloud representation learning. Point clouds can be interpreted as 2D manifolds in 3D space. Specifically, we fold a 2D grid onto a point cloud and we map attributes from the point cloud onto the folded 2D grid using a novel optimized mapping method. This mapping results in an image, which opens a way to apply existing image processing techniques on point cloud attributes.
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- Read more about Real-time semantic background subtraction
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Semantic background subtraction (SBS) has been shown to improve the performance of most background subtraction algorithms by combining them with semantic information, derived from a semantic segmentation network. However, SBS requires high-quality semantic segmentation masks for all frames, which are slow to compute. In addition, most state-of-the-art background subtraction algorithms are not real-time, which makes them unsuitable for real-world applications.
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- Read more about Boundary of Distribution Support Generator (BDSG): Sample Generation on the Boundary
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