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The evaluation of the quality of gaming content, with low-complexity and low-delay approaches is a major challenge raised by the emerging gaming video streaming and cloud-gaming services. Considering two existing and a newly created gaming databases this paper confirms that some low-complexity metrics match well with subjective scores when considering usual correlation indicators. It is however argued such a result is insufficient: gaming content suffers from sudden large quality drops that these indicators do not capture.

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Unsupervised domain adaptation has shown promising results in leveraging synthetic (source) images for semantic segmentation of real (target) images. One key issue is how to align data distributions between the source and target domains. Adversarial learning has been applied to align these distributions. However, most existing approaches focus on aligning the output distributions related to image (global) segmentation. Such global alignment may not result in effective alignment due to the inherent high dimensionality feature space involved in the alignment.

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Two-dimensional singular value decomposition (2DSVD) is an important dimensionality reduction algorithm which has inherent advantage in preserving the structure of 2D images. However, 2DSVD algorithm is based on the squared error loss, which may exaggerate the projection errors in the presence of outliers. To solve this problem, we propose a generalized kernel risk sensitive loss for measuring the projection error in 2DSVD(GKRSL-2DSVD). The outliers information will be automatically eliminated during optimization.

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