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Real-world face recognition using a single sample per person (SSPP) is a challenging task. The problem is exacerbated if the conditions under which the gallery image and the probe set are captured are completely different. To address these issues from the perspective of domain adaptation, we introduce an SSPP domain adaptation network (SSPP-DAN). In the proposed approach, domain adaptation, feature extraction, and classification are performed jointly using a deep architecture with domain-adversarial training.

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Deep network pruning is an effective method to reduce the storage and computation cost of deep neural networks when applying them to resource-limited devices. Among many pruning granularity, neuron level pruning will remove redundant neurons and filters in the model and result in thinner networks. In this paper, we propose a gradually global pruning scheme for neuron level pruning. In each pruning step, a small percent of neurons were selected and dropped across all layers in the model.

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5 Views

Automatically predicting age group from face images acquired in unconstrained conditions is an important and challenging task in many real-world applications. Nevertheless, the conventional methods with manually-designed features on in-the-wild benchmarks are unsatisfactory because of incompetency to tackle large variations in unconstrained images.

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59 Views

We introduce a new reference axis for leaf classification. The new reference axis, called a Mid-Leaf axis, is based on a quadratic curve that lies on the middle of a leaf. This curve is derived from three basic landmark points: an apex, a centroid, and a petiole. After mapping to a new plane based on this curve, leaf shape features are invariant under translation, rotation, scaling, and bending. We propose the leaf shape features based on partitioning the morphological features and the tangent’s direction angle of the leaf contour.

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37 Views

4D effects are physical effects simulated in sync with videos, movies, and games to augment the events occurring in a story or a virtual world. Types of 4D effects commonly used for the immersive media may include seat motion, vibration, flash, wind, water, scent, thunderstorm, snow, and fog. Currently, the recognition of physical effects from a video is mainly conducted by human experts. Although 4D effects are promising in giving immersive experience and entertainment, this manual production has been the main obstacle to faster and wider application of 4D effects.

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34 Views

In the demonstration, we would show our live and real-time parking space detection system. The detection function is founded on a video surveillance system built in an outdoor parking lot. As we might know, it is challenging to implement a practical vision system in an outdoor environment owing to the dramatic lighting changes and uncontrollable variations from weather conditions.

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73 Views

Vacant parking space detection is a challenging vision task due to outdoor lighting variation and perspective distortion. Previous methods found on camera geometry and projection matrix to select space image region for status classification. By utilizing suitable hand-crafted features, outdoor lighting variation and perspective distortion could be well handled. However, if also considering parking displacement, non-unified car size, and inter-object occlusion, we find the problem becomes more troublesome.

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52 Views

This paper presents a nonlinear subspace clustering (NSC) method for image clustering. Unlike most existing subspace clustering methods which only exploit the linear relationship of samples to learn the affine matrix, our NSC reveals the multi-cluster nonlinear structure of samples via a nonlinear neural network. While kernel-based clustering methods can also address the nonlinear issue of samples, this type of methods suffers from the scalability issue.

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25 Views

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