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Spatial audio reproduction is essential to create a natural listening experience for digital media. Majority of the legacy audio contents are in channel-based format, which is very particular on the desired playback system. Considering the diversity of today’s playback systems, the quality of reproduced sound scenes degrades significantly when mismatches between the audio content and the playback system occur.

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Spatial audio reproduction is essential to create a natural listening experience for digital media. Majority of the legacy audio contents are in channel-based format, which is very particular on the desired playback system. Considering the diversity of today’s playback systems, the quality of reproduced sound scenes degrades significantly when mismatches between the audio content and the playback system occur.

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Head related transfer function (HRTF) is widely used in 3D audio reproduction, especially over headphones. Conventionally, HRTF database is acquired at discrete directions and the acquisition process is time-consuming. Recent works have been proposed to improve HRTF acquisition efficiency via continuous acquisition. However, these HRTF acquisition techniques still require subject to sit still (with limited head movement) in a rotating chair. In this paper, we further relax the head movement constraint during acquisition by using a head tracker.

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With the strong growth of the mobile devices and emerging virtual reality (VR) and augmented reality (AR) applications, headsets are becoming more and more preferable in personal listening due to its convenience and portability. Assistive listening (AL) devices like hearing aids have seen much advancement. Creating a natural and authentic listening experience is the common objective of these VR, AR, and AL applications. In this tutorial, we will present state-of-the-art audio and acoustic signal processing techniques to enhance the sound reproduction in headsets and hearing aids.

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Spatial audio reproduction is essential to create a natural listening experience for digital media. Majority of the legacy audio contents are in channel-based format, which is very particular on the desired playback system. Considering the diversity of today's playback systems, the quality of reproduced sound scenes degrades significantly when mismatches between the audio content and the playback system occur. An active sound control approach is required to take the playback system into consideration.

Categories:
6 Views

Spatial audio reproduction is essential to create a natural listening experience for digital media. Majority of the legacy audio contents are in channel-based format, which is very particular on the desired playback system. Considering the diversity of today's playback systems, the quality of reproduced sound scenes degrades significantly when mismatches between the audio content and the playback system occur. An active sound control approach is required to take the playback system into consideration.

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11 Views

Reader's choice summarizes the popular downloads from the IEEE Xplore. Reader's choice has appeared in Signal Processing Magazine. This article is a supplement to the print version.

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