
- Read more about Natural Sound Rendering for Headphones: Integration of signal processing techniques (slides)
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With the strong growth of assistive and personal listening devices, natural sound rendering over headphones is becoming a necessity for prolonged listening in multimedia and virtual reality applications. The aim of natural sound rendering is to naturally recreate the sound scenes with the spatial and timbral quality as natural as possible, so as to achieve a truly immersive listening experience. However, rendering natural sound over headphones encounters many challenges. This tutorial article presents signal processing techniques to tackle these challenges to assist human listening.
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- Read more about The R3VIVAL Dataset: Repository of room responses and 360 videos of a variable acoustics lab
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This paper presents a dataset of spatial room impulse responses (SRIRs) and 360° stereoscopic video captures of a variable acoustics laboratory. A total of 34 source positions are measured with 8 different acoustic panel configurations, resulting in a total of 272 SRIRs. The source positions are arranged in 30° increments at concentric circles of radius 1.5, 2, and 3 m measured with a directional studio monitor, as well as 4 extra positions at the room corners measured with an omnidirectional source.
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- Read more about Classifying Non-Individual Head-Related Transfer Functions with A Computational Auditory Model: Calibration And Metrics
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This study explores the use of a multi-feature Bayesian auditory sound localisation model to classify non-individual head-related transfer functions (HRTFs). Based on predicted sound localisation performance, these are grouped into ‘good’ and ‘bad’, and the ‘best’/‘worst’ is selected from each category. Firstly, we present a greedy algorithm for automated individual calibration of the model based on the individual sound localisation data.
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Despite there being clear evidence for attentional effects in biological spatial hearing, relatively few machine hearing systems exploit attention in binaural sound localisation. This paper addresses this issue by proposing a novel binaural machine hearing system with temporal attention for robust localisation of sound sources in noisy and reverberant conditions. A convolutional neural network is employed to extract noise-robust localisation features, which are similar to interaural phase difference, directly from phase spectra of the left and right ears for each frame.
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- Read more about Gridless 3D Recovery of Image Sources from Room Impulse Responses
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Given a sound field generated by a sparse distribution of impulse image sources, can the continuous 3D positions and amplitudes of these sources be recovered from discrete, band-limited measurements of the field at a finite set of locations, e.g. , a multichannel room impulse response? Borrowing from recent advances in super-resolution imaging, it is shown that this non-linear, non-convex inverse problem can be efficiently relaxed into a convex linear inverse problem over the space of Radon measures in R^3 .
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- Read more about Spatial Active Noise Control Method Based on Sound Field Interpolation From Reference Microphone Signals
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- Read more about Kernel interpolation of acoustic transfer functions with adaptive kernel for directed and residual reverberations
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An interpolation method for region-to-region acoustic transfer functions (ATFs) based on kernel ridge regression with an adaptive kernel is proposed. Most current ATF interpolation methods do not incorporate the acoustic properties for which measurements are performed. Our proposed method is based on a separate adaptation of directional weighting functions to directed and residual reverberations, which are used for adapting kernel functions. Thus, the proposed method can not only impose constraints on fundamental acoustic properties, but can also adapt to the acoustic environment.
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- Read more about Variable span trade-off filter for sound zone control with kernel interpolation weighting
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A sound zone control method is proposed, based on the frequency domain variable span trade-off filter (VAST). Existing VAST methods optimizes the sound field at a set of discrete points, while the proposed method uses kernel interpolation to instead optimize the sound field over a continuous region. When the loudspeaker positions are known, the performance can be improved further by applying a directional weighting to the interpolation procedure.
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