- Bayesian learning; Bayesian signal processing (MLR-BAYL)
- Bounds on performance (MLR-PERF)
- Applications in Systems Biology (MLR-SYSB)
- Applications in Music and Audio Processing (MLR-MUSI)
- Applications in Data Fusion (MLR-FUSI)
- Cognitive information processing (MLR-COGP)
- Distributed and Cooperative Learning (MLR-DIST)
- Learning theory and algorithms (MLR-LEAR)
- Neural network learning (MLR-NNLR)
- Information-theoretic learning (MLR-INFO)
- Independent component analysis (MLR-ICAN)
- Graphical and kernel methods (MLR-GRKN)
- Other applications of machine learning (MLR-APPL)
- Pattern recognition and classification (MLR-PATT)
- Source separation (MLR-SSEP)
- Sequential learning; sequential decision methods (MLR-SLER)
- Read more about GAN-NL: UNSUPERVISED REPRESENTATION LEARNING FOR REMOTE SENSING IMAGE CLASSIFICATION
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- Read more about ON THE BEHAVIOR OF THE EXPECTATION-MAXIMIZATION ALGORITHM FOR MIXTURE MODELS
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Globalsip.pdf
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- Read more about Deep-learning-based pipe leak detection using image-based leak features
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- Read more about Sequential Knowledge Transfer in Teacher-Student Framework using Densely Distilled Flow-Base Information
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- Read more about AN INTERACTIVE CONTENT-BASED 3D SHAPE RETRIEVAL SYSTEM FOR ON-SITE CULTURAL HERITAGE ANALYSIS
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In this paper, we analyse the process of designing a Content-
Based 3D shape Retrieval (CB3DR) adapted for non-experts.
Our CB3DR solution aims at scanning an object on the fly
with a low-cost 3D sensor and retrieve similar shapes from
a database using the 3D point cloud acquired. Our system
should meet the requirements of archaeologists who would
like to be able to acquire artefacts without prior expertise in
scanning, then query easily from the field knowledge bases
for Cultural Heritage, and thus retrieve artefacts (i.e. objects
Icip2018.pptx
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- Read more about BOTTOM-UP ATTENTION GUIDANCE FOR RECURRENT IMAGE RECOGNITION
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- Read more about GRADIENT BASED EVOLUTION TO OPTIMIZE THE STRUCTURE OF CONVOLUTIONAL NEURAL NETWORKS
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- Read more about Mobile App User Choice Engineering using Behavioral Science Models
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When interacting with mobile apps, users need to take decisions and make certain choices out of a set of alternative ones offered by the app. We introduce optimization problems through which we engineer the choices presented to users so that they are nudged towards decisions that lead to better outcomes for them and for the app platform. User decision-making rules are modeled by using principles from behavioral science and machine learning.
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- Read more about Communication efficient coreset sampling for distributed learning
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In this paper, distributed learning is studied using the approach of coreset. In the context of classification, an algorithm of coreset construction is proposed to reduce the redundancy of data and thus the communication requirement, similarly to source coding in traditional data communications. It is shown that the coreset based boosting has a high convergence rate and small sample complexity. Moreover, it is robust to adversary distribution, thus leading to potential applications in distributed learning systems.
poster_v.pdf
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